Described as the next-gen zombie shooting experience, Back 4 Blood will force players to work together to survive various levels, and come up with new, collaborative ways to overcome ever-changing challenges.
A “spiritual successor” to the genre-defining Left 4 Dead games, Back 4 Blood, is slated for release in October.
Developed by the architects of the cooperative zombie shooter genre, Turtle Rock Studios have built a game wished for by fans for the last 10 years.
Utilising a card-deck system to randomise enemies, environmental dangers and perks, B4B promises a different player experience every time a level is replayed.
The game follows the archetypal structure of other co-op zombie shooters, such as Left 4 Dead or World War Z.
Up to four players set off to fight their way through hordes of zombies, or Ridden, as is their name in the game’s lore, and bigger, more dangerous mutations of enemies.
Safe rooms break up the levels, allowing the player to heal, choose new weapons, and reload on ammunition.
Before the beginning of each level, the game’s computer, entitled the Game Director, will deal you with a set of randomised playing cards that dictate specialist challenges on that level. For example, you may have to face larger hordes of the undead or see a thick fog descend on your environment, limiting your visibility.